Related: FPS Games That Show Call Of Duty How It's Really DoneĪll these options serve to make the player more mobile and provide more options for killing enemies in violent displays of FPS action. Additionally, this can be fired into crystals that drop from enemy spawners for a big display of homing lasers that helps to level the playing field, and these crystals (along with the explosive eggs that spider enemies drop) can be picked up and chucked across the playing field at will. Powerups are still present, slowing down time on pickup, but they can also be grabbed using HYPER DEMON's grab/laser button, which will allow for a supercharged shot. Dodging at the last second will slow down time and get the player out of harm's way (at least in theory). Players can also get a second chance at staying alive with a well-timed dodge, which acts almost like a parry. ![]() Stuns make enemies easier to kill and sometimes allows them to be used as launchpads. The new air-dash mechanic is crucial, and players dive-bomb straight down as well, leading to potential enemy stuns, yet another new feature. It's an overwhelming amount of information upon first launching the game, but HYPER DEMON's visual language becomes strikingly clear after an hour or so.Īnd it's a good thing that the game reads so well despite its chaos, because much the same way that DOOM Eternal's version of combat was different from DOOM 2016, ramping up the speed and maneuverability and wildly increasing available choices, HYPER DEMON takes everything from Devil Daggers and adds to it by the truckload. The FOV can also manually be set on top of this, and the game even has a fantastic "rear view" feature where distinct red outlines of enemies directly behind the player are silhouetted over the action. ![]() While it has a single hand that launches golden projectiles in the center of the screen (a classic enough FPS setup), it allows for up to 180 degrees of vision via what the game terms "spherical projection" - more or less a rounded camera that pulls in a wider field. It's a miracle! My current best is 213sec and one day I'm gonna beat it no matter what.The basic camera has also undergone a significant shift. This game makes me experience the same feeling in minutes. My current job is much more suitable for my personality but I miss the old adrenalin rushes. Basically I do the same things to get better, getting better feels the same, I have the same adrenalin rush and even my heart rate works the same. Playing this game gives me the same vibes. when I got to this point, dealing with a full house whithout any mistake felt like I'm on meth or something.I also developed the experience required for perfectly execute them or changing them in time according to the current situation. by the end of my first summer at lake Balaton (basically Hungary's hardest difficulty setting in the waiter game) I was able to go beast mode without being overwhelmed because I had my plan for every possible situation.I make strategies and trying them out - I keep the useful ones and discard the useless ones, I start using the right ones at the right time and in the right situations.after a few days of torment I slowly start to feel the rhythm and see the patterns - eventually I get an understanding of it and an ability to think ahead.anxiety kicks in, everyone is hostile, I feel like an useless piece of crap and I want to just disappear from existence. ![]()
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